06.10.2019

Medieval 2 Total War Free Download Kickass

HEGEMON: Ancient Wars v1.6 A Classical-era submod For Stainless Steel 6.1, M2TW: Kingdoms Abstract: Hegemon: Ancient Wars is a Classical-era submod for Stainless Steel 6.1. It begins in the year 220BC at the beginning of the 2nd Punic War, that titanic clash between Rome and Carthage. To the east the Hellenes are locked in strife, as Philip II of Macedon, Antiochos of the Seleucid Empire, the Kingdom of Epirus and the Greek Cities struggle over rocky Greece. In the hinterland barbarian confederations begin to form out of the willpower of charismatic German, Gallic, Scythian and Dacian chieftains. Hegemon: Ancient Wars offers:. 11 playable factions: Rome, Carthage, Iberian Tribes, Macedon, the Seleucid Empire, Epirus, the Greek Cities, Tribes of Germania, Galatians, Dacia.

Medieval II: Total War is a strategy game developed by The Creative Assembly and launched for PC. It is set up in the same period: Europe, North Africa and Middle East on the medieval era, between 1080 and 1530. A Multiplayer mode, battles and arms give shape to this PC game in a well-achieved historical environment. Six Shares Share Tweet Share Share E mail Reviews Conquering Europe is under no circumstances an effortless process, in true daily life and in Medieval II: Full War. It’s a large position, following all, and there’s no scarcity of foes, as you may possibly have realized in Sega and Creative Assembly’s epic approach sport.

200+ units. Two exciting campaigns. The most authentic, historical and beautiful depiction of the Classical world as seen in M2TW. Download Link: + hotfix: Installation procedure:. Requires a Kingdoms Installation, the later the version the better.

Requires Stainless Steel 6.1, found here:. Install into your Stainless Steel directory.

Run Stainless Steel to play Credits: Lots of people lol. The HEGEMON 'Freeform' Campaign An Experimental Way to Design a Campaign HEGEMON is quite a small mod. There are 7 factions and 50 map regions. It is designed to be played in a few sittings and generally each faction (bar the Romans) can be destroyed in a couple of decisive battles and sieges. Being a small mod, there are problems with replayability.

Since the game is so short if you play with another faction you will generally end up fighting the same starting armies again and again. There is limited scope for AI factions to 'evolve' over the timeline. The HEGEMON 'Freeform' Alternative Campaign is an experimental approach to resolve this issue using ideas drawn from RTS/FPS games.

In the 'Freeform' Campaign all factions start without armies or buildings. Instead there is a 10-turn Setup phase at the start of the campaign. AI factions are coded not to attack in these first 10 turns. Every faction receives a large cash injection. Buildings take 1 turn to build and all units are available regardless of barracks in the settlement with rapid replenishment rates.

In these first 10 turns each faction feverishly builds up their starting economies and armies. Wrong choices by the player in this stage can result in the difference between victory or defeat in the campaign! After 10 turns the player receives an event, 'Unleash the Dogs of War', the AI factions have their normal AI functions restored, building and unit costs are restored to normal. The game is on!

Mega Medieval Total War 2 Free Download

This way each campaign experience will be different, allowing for maximum replayability. What's planned for v1.55:. Unit list is largely mature so. Emphasis on Campaign Map improvements (initial trial for the XVII mod campaign):. Mqm audio mp3 songs free download. Active and 'Swarming' Rebels. Events to establish puppet regimes -Roman factions can establish all factions it destroys as puppets -Macedon can establish Epirus and the Greek Cities as puppets -Thrace can establish Scythia, Germania and the Galatians as puppets -Carthage can establish the Gallic Tribes as a puppet. The Social War Event.

Roman Civil War Event. Spartacus Revolt Event.

Some unit model fixes. Thureophoroi-type units fight with spear animation. Reworking of faces to remove orange faces. Update on progress: While I was waiting for Steam to finish loading so I could play a little Left 4 Dead I have managed to check off the following from the v1.55 features list:. HEGEMON Freeform Campaign - buildings will have to remain static from campaign to campaign as only one construction time is allowed.

Mega medieval total war 2 free download

However each campaign should begin with different unit deployments. Active and 'Swarming' Rebels - not as I originally envisaged as Rebels can't recruit Generals as mercenaries. However rebels are definitely active now and if you let one of your generals go rebel you better kill him quick or he'll enlist a merry band of defectors to his cause over the next few turns. Orange faces replaced by new faces.

War

Thureophoroi-type units fight with spear animation. Quashing off several campaign bugs (e.g. Mistake in campaign script) and unit/stratmap balancing (Cretan archers no longer overpowered against cavalry; Seleucids begin with a diplomat for diplomacy) All in all a definite candidate for a patch release.

And Steam is still loading! Oh yeah and I'm thinking about making Altair into a recruitable unit.

He will have a faster attack/parry animation set so he can bore effectively fight off multiple attackers. Update: I have converted all cavalry who previously used xystons as a secondary weapon to use swords (=kopises or similar). Playing too much EB = thinking cavalry are supposed to fight with xystons in CQB. I am going to flout my 'no units in the update' rule. Modding the campaign stuff is boring. Seriously they are just buildings.

Medieval

Who cares if they aren't Roman buildings, just build them, build units and beat up stuff. Gaul did not have sufficient unique units previously. This will be rectified. Gaul will receive:. Clothed swordsmen. Dude with breastplate and sword and funny helmet. My take on Irish hammer infantry - still deciding whether they should have a shirt or wear woad instead.

Mailed dudes with a zweihander and a funny helmet. Sacred golden pig standard bearer.

Druids (aka 'clergymen'). Those black berserker dudes. They will use a custom animation set which will cause them to disrupt formations but essentially, once unleashed, become uncontrollable. Woolly mammoths ('Gallic special unit'). Seleucids will receive:. Indian dudes. Indian dudes with bows Romans will receive:.

Altair Oh and yes this isn't just talk there is mod buried here somewhere.